Since players couldn’t both be Flo in multiplayer mode, it was decided that each person would get to create their own avatar to put in the game. As it turns out, the competitive mode seemed more fun and was slightly better received by audiences. Conventional wisdom told them that women ( Diner Dash‘s primary audience) hated competitive play, so a collaborative mode was also added with a single score that both players contribute to. They settled on a competitive mode where two waiters compete to serve the same customers and achieve the highest score. This also created competition, because the person who covered the tables would also get the tips. Dinkin then realized that teamwork was present among waiters in a restaurant already for example, if someone had to clean up a spilled drink, the other person would have to cover their tables. ![]() One early idea was putting the second player in the kitchen, so that one cooks and the other serves the food. The team brainstormed ways of adapting the Diner Dash click management model for two players. Two players compete for the high-score in competitive multiplayer mode “You can’t just shove new models into this property that everyone loves,” cautioned Dinkin. One of the keys to making multiplayer work in Hometown Hero was authenticity. Edelman called it a learning experience, but one that “didn’t discourage us from believing in multiplayer and social gameplay.” They built it, but the players didn’t come. Multiplayer isn’t common in casual games because, as fellow panellist PlayFirst CTO Brad Edelman put it, “it makes things more complicated.” PlayFirst’s first experience with online multiplayer came in a joint project with Hasbro called Connect Four Cities, which was like “playing checkers on the side of a building.” The designers assumed that players would enjoy playing against other real people rather than just the computer, so they added a feature for two human players to challenge each other. The key question was how to keep a game alive (and making money) once it falls out of a portal’s Top 10 list. Speaking at a panel at the Game Developer’s Conference in San Francisco, Kenny Shea Dinkin, VP and Creative Director at PlayFirst, said that the innovations behind Diner Dash: Hometown Hero were an attempt to address some alarming trends in the industry: namely, rising development costs and a more crowded market combined with the fact that only about 2% of customers download the full version of a game after finishing the demo. The result, Diner Dash: Hometown Hero, introduced micro-transactions, user-generated content and multiplayer modes to the series. Not content to rest on its laurels, PlayFirst looked closely at websites like Gaia Online, Maple Story, Pogo and Puzzle Pirates for inspiration for the next Diner Dash game. However, after 200 million downloads, two successful sequels, portable versions for the Nintendo DS, Sony PSP and mobile phones, and a SpongeBob Squarepants-themed spin-off, the big question for PlayFirst heading into 2007 was “what next?” Once the meal appears at the kitchen counter, you must take the correct order to the customer.With its challenging click management gameplay and spunky hero Flo, the Diner Dash series is the crown jewel in PlayFirst’s game catalogue. All orders must be sent to the service hatch. Then you must guide Flo to their table to get their order. Your first priority is to guide customers to a clean table. This allows you to move the customers and Flo around the restaurant. The Endless Shift mode also yields earnings but the objective is to endure at a single level. Once you’ve reached that level’s quota, you can progress to the next level. The money is earned after each successful transaction with a customer. The Career mode has a set number of earnings or quota. But first, she must increase her ranking in the food industry and earn enough money to put up her own restaurants. Gameplayįlo left her corporate job to become a restauranteur. ![]() ![]() The overall objective of Diner Dash is to progress Flo’s career in the restaurant industry. Using the drag-and-drop method, you must follow the ‘restaurant’s protocol’: seat the customers, write their orders, and serve their meals. A successful transaction will yield more cash for Flo - the character in which you play. The game focuses on pleasing customers and completing as many meal tickets as possible. Diner Dash is a strategy and time management video game developed by GameLab.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |