![]() Simmons couldn’t speak to the monetization model, netcode updates, public betas, or crossplay today - though fighting game streamer Maximilian Dood claims that a developer confirmed to them directly that it will have crossplay. While Capcom was excited to show off the Drive System and the modern control scheme, there were a lot of questions that can’t be answered yet. Modern controls will probably only get you so far - and Simmons couldn’t say whether or not they’ll even be allowed in organized tournaments - but they should help beginners hold their own and have more fun. ![]() Simmons describes modern controls as an “open window that entices you to have that competitive feel.” It’s like a stepping stone once you see what a fighter is capable of and get a taste of what playing them well feels like, you may want to invest the time to learn how to play them with classic controls for a more traditional, competitive experience. Related: Street Fighter’s Ryu Just Keeps Getting Wider and Wider I have no idea what I’m doing, but this new control scheme sure makes it look, and feel, like I do. While it doesn’t entirely eliminate the impulse to button mash, it does make each character a lot easier to learn. Fortunately, SF6 has a lot to offer newcomers, thanks to its Smash-like modern control scheme, which simplifies special attacks and combos for beginners. I wish I could speak to all of its new mechanics and features, like the Drive System and the changes to each character’s movesets, but I can only offer the perspective of a Street Fighter novice. Though I’m not particularly experienced with Street Fighter, I played a handful of rounds before sitting down with Capcom senior brand manager Jackie Simmons to better understand what players should expect. Street Fighter 6 was playable for the first time this weekend during Summer Game Fest: Play Day, a small, in-person event in Los Angeles where press and content creators could see some of the games featured in the Summer Game Fest livestream.
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